Client:

SFU

Graduated from Simon Fraser University's School of Interactive Arts and Technology in 2009 with a bachelor of Science in Interactive Arts & Technology provided me with valuable experience in teamwork, technical skills, and problem-solving.

Thrived in a dynamic, collaborative environment, I actively contributed to diverse teams, creating impactful technical projects. This experience deepened my understanding of the intersection between arts and technology.

The curriculum at SFU helped guide me to continually acquire new technical skills, ensuring I stayed current with emerging technologies. My time at the university cultivated adaptability and a commitment to innovation in both disciplines.

SFU Projects

Rem Koolhaas - Villa Dal'ava

This project, our team was assigned to replicate a building designed by famous architects, in this case we chose Rem Koolhaas's Villa Dal'ava in Paris. We first were to construct a physical scale model and then translate into digital form. My role was in a big part of the hands on work of the physical constructing, and digital modeling. Our task was to make it as clean cut as possible and I feel we did a fairly good job of replicating and understanding the shapes and forms that went into the architecture of this particular structure.

Client
Technology
Physical Model
Maya
Tags
Defaced

This Project was a semester long class assignment in which I was one of the members of the team leads for both the programming side, as well as the overall project. The initial concept was devised between three other members and I, which were voted best concept of the class and selected as the pursuit of the project.

The project involves a sort of puzzle where the user drags certain video clips into an interactive timeline in an attempt to solve the mystery of the unknown killer. I was in charge of the initial concept development, the main backbone of the programming of the user interface and video loading, as well as the top decisions of where the project was heading as a whole.

Client
Technology
Flash
PHP
Puppet Project

The purpose of this project was to create a physical to digital interaction. Our team decided to create a manipulative digital puppet in which the user pulls physical ropes to control the digital version of the puppet. The artistic direction was in a morbid fashion intended to reflect our group's view of the workload of the school at the time. I was in charge of translating the physical actions to digital input, some of the back end Flash work, and constructing the physical rig using parts from a scrap yard. The physical components had their motion tracked by sensors hooked up to a Teleo module (similar to an Arduino) which communicated to the Flash animation displayed on a projection.

Client
Technology
Flash
Teleo
MAX/MSP