Projects
Projects
While working at BC Children's hospital, I was able to work in a research field scenario with UBC researchers by developing flash prototypes of anesthetic monitoring equipment to try and improve on the old equipment's displays to make them more intuitive and less strenuous to keep watch on.
This involved discovering methods to be able to find ways to visualize slow changes in values over long periods of time which may not be apparent to the observer because of the gradual change over time. In the end our team was able to connect the visuals to the actual life support system to perform real-world testing in the operating theater.
This project, our team was assigned to replicate a building designed by famous architects, in this case we chose Rem Koolhaas's Villa Dal'ava in Paris. We first were to construct a physical scale model and then translate into digital form. My role was in a big part of the hands on work of the physical constructing, and digital modeling. Our task was to make it as clean cut as possible and I feel we did a fairly good job of replicating and understanding the shapes and forms that went into the architecture of this particular structure.
This Project was a semester long class assignment in which I was one of the members of the team leads for both the programming side, as well as the overall project. The initial concept was devised between three other members and I, which were voted best concept of the class and selected as the pursuit of the project.
The project involves a sort of puzzle where the user drags certain video clips into an interactive timeline in an attempt to solve the mystery of the unknown killer. I was in charge of the initial concept development, the main backbone of the programming of the user interface and video loading, as well as the top decisions of where the project was heading as a whole.
The purpose of this project was to create a physical to digital interaction. Our team decided to create a manipulative digital puppet in which the user pulls physical ropes to control the digital version of the puppet. The artistic direction was in a morbid fashion intended to reflect our group's view of the workload of the school at the time. I was in charge of translating the physical actions to digital input, some of the back end Flash work, and constructing the physical rig using parts from a scrap yard. The physical components had their motion tracked by sensors hooked up to a Teleo module (similar to an Arduino) which communicated to the Flash animation displayed on a projection.